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Beland
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Devlog
The game is going very well so far
January 25, 2025
by
Milky14
I have yet to finish my terrain generation mechanic, some other stuff and yeahh But I really want to show, what does the game look like now so I can get more accurate feedback from you guys (if anyone...
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Another day, another win for me
January 21, 2025
by
Milky14
Development of Beland is going suspiciously smoothly. In 3 days I managed to rework all of the "features" of Agara (walking, placing and breaking blocks, object culling) and it all works well. I have...
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Idk something creative
January 20, 2025
by
Milky14
I tried to make Agara from scratch once again and... It worked! I've succesfully implemented walking (which is now controlled by a cursor), placing and breaking blocks as well as culling (which caused...
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Ehhh...
January 19, 2025
by
Milky14
> Be me > Create a random topdown sandbox prototype > Stop working on it > Get back to it after a few months > Try to improve it so u won't have to do it later > It doesn't work cuz ur a nub in coding...
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Update on refactoring
January 17, 2025
by
Milky14
Okay so basically I've been refactoring my code for a bit and IT ACTUALLY WORKS!!! YAY!!! Also, some UI and texture changes have been confirmed by me (ofc, who else XD) and now are a part of the game...
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Some silly updates
December 29, 2024
by
Milky14
Agara is still in Unity! I think I won't change that. Yeah so the game looks kinda lame, let's change that! It went from this: to this: and yeah don't ask me why are there Squidwwards everywhere XD Al...
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Helo
October 14, 2024
by
Milky14
I think I will be rewriting Agara in other game engine because YES also I wanted to post a few bugs that I encountered while making some stuff in Unity and imo they are funny, but itch.io doesn't supp...
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